In the pursuit to enhance video gaming experience there are many gamers who think that with obtaining the fastest storage medium for their gaming computer they will get, in return, a better and more flexible gaming experience that will make them better enjoy their games. But with putting this claim into experiment, the resulting fact is not as they want to know. There have been many reports published online that state that the high-end storage device where the game files are installed will only increase the gaming performance a little bit, just by loading the game files faster and that’s all. Otherwise, the frame rate and clearance of the image will not increase at all as that’s the responsibility of the graphics card and the CPU.
The Logic Behind Gaming Enhancement
Although manufacturers in the industrial controls market, like Square D and Allen-Bradley were using rewritable user removable non volatile solid state storage modules as early as the 1970s, it wasn’t till much later that the SSD market evolved into a form which we would recognise today. For most of its early life, this technology remained an open secret – mainly used in embedded systems in military applications, or in high performance computer research labs. Believe it or not, it has been 35 years since the very first solid-state drive (aka solid-state disk) hit the market. Many people now think if the go for the best ssd for gaming they do well in this regard, but that’s not completely true. Like all SSDs, that model was designed to appear to a computer like a traditional rotating disk, while storing and retrieving data far faster than traditional hard drives could. Such devices are called “solid-state” because they contain no moving parts, only memory chips. Back in the mid-2000s, some hard drive manufacturers, like Samsung and Seagate, theorized that if you add a few GB of flash chips to a spinning HDD, you’d get a so-called “hybrid” drive that approaches the performance of an SSD, with only a slight price difference with a typical HDD. It’s not just a storage device that will increase the gaming performance, it is, rather, the overall performance of your PC. All of it will fit in the same space as a “regular” HDD, plus you’d get the HDD’s overall storage capacity. The flash memory acts as a buffer for oft-used files (like apps or boot files), so your system has the potential for booting faster and launching apps faster.
Trying A Hard Drive Is A Priority
It’s unclear whether SSDs will totally replace traditional spinning hard drives, especially with shared cloud storage waiting in the wings. The price of SSDs is coming down, but still not enough to totally replace the TB of data that some users have in their PCs and Macs. Cloud storage isn’t free either: you’ll continue to pay as long as you want personal storage on the Internet. Home NAS drives and cloud storage on the Internet will alleviate some storage concerns, but local storage won’t go away until we have ubiquitous wireless Internet everywhere, including planes and out in the wilderness. In 1976, Dataram introduced the world’s first solid-state drive, the Bulk Core. The product consisted of a rack-mount chassis–measuring 19 inches wide by 15.75 inches tall–that held up to eight individual memory boards, each packed with 256KB of RAM chips. In total, the Bulk Core system could provide a massive 2MB of storage for minicomputers such as the DEC PDP-11 and the Data General Nova. Data-access times ranged from 0.75 milliseconds to 2 milliseconds, depending on the controller board. (Today, SSDs regularly have 0.06ms access times.)
Also in 1961, Bryant Computer Products introduced its 4000 series disk drives. These massive units stood 52 inches (1.3 m) tall, 70 inches (1.8 m) wide, and had up to 26 platters, each 39 inches (0.99 m) in diameter, rotating at up to 1,200 rpm. Access times were from 50 to 205 milliseconds (ms). The drive’s total capacity, depending on the number of platters installed, was up to 205,377,600 bytes (205 MB). The IBM 3370 was the first hard drive to introduce thin-film head technology to disk storage. Thin-film technology uses a thin layer of material on the head of a drive instead of a ferrite metal-based material to significantly decrease the gap between the head and the platter, which increased data density. Now the hard drives are required for gaming consoles like PS4 and xbox and others. See for instance how the hard drive (hdd) for PS4 can store games and handle them while playing. The IBM 3370 initially featured 571 MBs of data, with up to four units able to attach to the IBM System/30 midrange computer for a total capacity of 2.3 GBs. In the late 1970s – silicon nitride EAROMs (electrically alterable ROMs) were marketed by General Instruments. They had electrically controlled block erase (like later flash memory). The block erase took 100 milli-seconds using a 42V pulse. Read access time was 2 microseconds which was only 4x slower than other types of MOS memory in those days. Unfortunately field use showed that the extrapolated data life of 10 years wouldn’t be achieved in practise. (The erase / write cycle limit – or endurance as we now call it – was later downgraded by the manufacturer to 1,000 cycles per cell – for 10 years retention – compared to a much higher figure in the preliminary datasheets.) As a result many industrial companies like the company I worked for in 1980 stopped using EAROM and switched to battery backed CMOS RAM instead.